We have the technological research, academic and production experience in the scope of specifying, implementing and displaying XR / VR / AV projects. We are artists exploring new areas of modern aesthetics, digital media and immersion projects.

Jakub Wróblewski – an interdisciplinary artist, director and dop. He works in video, interactive film, audiovisual narrative, film theory, graphic narrative structures, immersion activities and art-and-science projects. After 2017, his interests have oscillated around virtual reality, game engines, experiments with 3D technology and the issue of embodiment. He is currently working on A Rudimentary and Practical Treatise on the Embodiment for Beginners. A holder of postdoctoral degree, working at his alma mater as a professor at the Faculty of Media Art; head of degree Studio of 3D and Virtual Events II. Scholarship holder of Young Poland programme (National Centre for Culture), tutor in the Gaude Polonia (NCC) programme.


Przemysław Danowski – graduate of Fryderyk Chopin Music Academy. For over 10 years a lecturer at the Multimedia Art Creation Studio run jointly by the Academy of Fine Arts and the Fryderyk Chopin University of Music. He deals with sound in interactive and multimedia form. A sound creator and a composer of music for computer games, theatre performances, film and multimedia. Musician multi-instrumentalist, music producer and DJ. Assistant at the Faculty of Sound Engineering of the Fryderyk Chopin University of Music, Sound design consultant in Visual Narratives Laboratory (vnLab) at Łódź Film School. Creator and curator of permanent VR projection exposition – UMFC VR. Currently, he is working on a doctoral dissertation on the subject of sound design in 3D space.

Andrei Isakov – graduate of Media Art at the Academy of Fine Arts in Warsaw. As a student he conducted research on the status of computer games in contemporary art. He established and headed Animagica student research group, running classes in 3D modelling, rendering and animation using a wide range of tools, e.g. kinect motion capture. He completed the Game Dev School training in Warsaw, gaining computer gaming sector competences, from planning and developing a budget to execution. He is currently assistant and lecturer at the Faculty of Media Art of the Academy of Fine Arts in Warsaw. He runs classes in 3D graphics, modelling, animation and virtual reality.